Faculty Profile  Faculty ProfileLast Modified Time: 10:08:52 AM Mon, 19 May 2014 
Dr. Scott Joseph Warren
 Contact Information
Dr. Scott Joseph Warren
Associate Professor-Learning Technologies
Contact address   3940 N. Elm, Suite G150, Denton, TX 76207     Office LocationDiscovery Park, Room No.: G187 
Email  scott.warren@unt.edu    Contact Number (940) 369-7489    Fax No: (940) 565-4194    Personal Personal   
Keywords Learning Technologies Games Simulations Critical Ethnography Learning and Teaching as Communicative Actions   
Graduate Faculty Membership Status: Full Membership-Permanent   
toggle toggle  Professional Preparation
 Degree Major/Thesis/Dissertation Institution Year
PhD Instructional Systems Technology Indiana University-Bloomington 2006
M.Ed. Curriculum and Instruction University of Houston 1998
B.A. English/Political Science Western Michigan University 1995
toggle toggle Courses Taught By Semester --- Organized Classes will be uploaded from THECB Data file
SemesterSubjectCourse NumberSectionCourse NameCalculated Semester Credit HoursSyllabus 
Summer 3W1 2014LTEC1100021Computer Applications Download Syllabus
Summer 3W1 2014LTEC1100020Computer Applications Download Syllabus
Summer 10W 2013LTEC1100021Computer Applications  
Summer 3W1 2013LTEC1100021Computer Applications Download Syllabus
Summer 3W1 2013LTEC1100020Computer Applications Download Syllabus
Summer 2012LTEC1100026Computer Applications  
Summer 2012LTEC1100026Computer Applications  
Summer 2012LTEC1100020Computer Applications Download Syllabus
Summer 2011LTEC1100021Computer Applications Download Syllabus
Summer 2011LTEC1100026Computer Applications Download Syllabus
Summer 2011LTEC1100020Computer Applications Download Syllabus
Spring 2010CECS6100001Theory and Practice of Distributed Learning39Download Syllabus
Spring 2010CECS5300020Cognitive Processing57Download Syllabus
Fall 2011CECS6400001Educational Technology Systems Design & Mana  
Fall 2011CECS6010002Theories of Instructional Technology  
Fall 2011CECS5210026Instructional Systems Design I  
Fall 2011CECS5210020Instructional Systems Design I  
Fall 2010CECS6010002Theories of Instructional Technology27Download Syllabus
Fall 2010CECS5210020Instructional Systems Design I45Download Syllabus
Fall 2009CECS6400001Educational Technology Systems Design & Management45Download Syllabus
Fall 2009CECS5210020Instructional Systems Design60Download Syllabus
toggle toggle Appointments
Duration (YYYY - YYYY or Present)RankDepartment / SchoolCollege / OfficeUniversity / Company
2011-PresentAssociate ProfessorLearning TechnologiesInformationUniversity of North Texas
2006-PresentAssistant ProfessorLearning TechnologiesInformationUniversity of North Texas
toggle toggle Faculty Workload
Duration (YYYY - YYYY)Percentage TeachingPercentage ResearchPercentage Service
toggle toggle Publications
  Type  Publications per page   
2 3 4 5 6 7 8 9 10 Next>> 15>> 
  YearPublication  Type
in press
Supporting teachers, researchers, and emerging technologies: Evaluating games and simulations intended for learning
Warren, S., & Jones, J.
Refereed(Peer reviewed) Journals
in press
Employing a critical lens on instructor perceptions of learning games: An introduction to method
Warren, Scott J Gratch, J
International Journal of Gaming and Computer-mediated Simulations
Refereed(Peer reviewed) Journals
(in press). Learning and teaching as communicative actions: A theory for mobile learning. In Z. Berge (Ed.) The mobile learning handbook. 
Warren, S. J., & Wakefield, J. S.
Routledge: Francis & Taylor
Book chapters
(2013, April). What Do They Really Think? HigherEd Students Perceptions on Using Twitter and Facebook in Education. Paper presented at the Annual Meeting of the American Educational Research Association, San Francisco: CA.
Wakefield, J. S., Warren, S. J., Alsobrook, M., & Knight, K.
Conference paper
(2013). Learning and teaching as communicative actions: Twitter as an educational tool. In A. Ritzhaupt, & A. Kumar (Eds.). Cases on educational technology implementation for facilitating learning. (pp. 196-217). IGI Global. DOI: 10.4018/978-1-4666-3676-7.ch012
Warren, S. J., Wakefield, J. S., Knight, K. A., & Alsobrook, M.
IGI Global
Book chapters
toggle toggle Editorships
Duration (YYYY - YYYY or Present)OrganizationPositionClassification
2008-PresentAssociation for the Advancement of Computing in Education - International Journal of E-LearningEditorial Review BoardMember
toggle toggle  News
A new world for teaching
Article in the Fort Worth Star-Telegram about teaching in virtual worlds that included myself and Dr. Greg Jones.

toggle toggle Presentations and Projects
  Presentations/Projects per page   
1  2 
Start DateEnd DatePresentation/Project
2008 2009 LT Commons |
The LT Commons is a central space for students, faculty, and staff to share and communicate what is relevant and necessary for the department. This includes a Forum, spaces for faculty and students, and general information. It was designed by Dr. Warren along with graduate instructional design students.
2006 2009 Quality Enhancement Plan Course Redesign - CECS 1100 | Read More...
Students in this class will meet face to face four times during the semester to practice the basic skills needed to complete coursework. The remainder of the time, the class will meet in small groups online in the Second Life digital environment which is free to download and enter.  Visual imagery and audio will provide information, tasks to complete, and a larger narrative structure within which students may situate their learning. Rather than listening to lectures and taking large multiple choice tests, students will hone their technology skills by solving ill-structured problems that they encounter in the 3-D environment. They work with small groups, use productivity tools to develop products that solve posed problems, and take part in support one another using a complimentary courseware tool called Moodle. Additional video and audio will be embedded to provide examples and tutorials for improving skills. The goal of this instruction is to provide students with a general set of skills that will allow them to use any word processor, spreadsheet program, or presentation tool and adapt to new versions readily. Problems are set with in a larger narrative structure that takes students along a linear story line within which their understanding will be situated. Game structures such as an overarching conflict,  objectives to complete, clues to seek out and interpret, and feedback from the 3-D system are expected to increase student engagement with the learning of basic computer skills and knowledge.
2006 2009 Chalk House |
A literacy game for middle school students, this is an evolution of Dr. Warren's Anytown project completed at Indiana University as part of his work with Quest Atlantis. 
toggle toggle Intramural Funding
 Performance PeriodTitleSponsorFundingRoleStatus
2006-2007QEP Course RedesignQulaity Enhancement Plan$12,000Principal InvestigatorCompleted
toggle toggle Consulting Activities
 Performance Period (YYYY - YYYY or Present)*Company/OrganizationRoleFundingWork Performed
2008Southeast Louisiana State UniversityOther$2,000Instructional design of a unit for SELU and HotChalk!
Present-University of IndianapolisPrincipal Investigator$10,000Instructional Design and Research on the iLead Course Redesign Project
Present-Richland CollegeSenior Personnel$4,500Instructional Design on the DMAT II Project
toggle toggle Peer Reviewer Activities
YearAgency/OrganizationField of Expertise
2009American Educational Research AssociationInstructional Technology and Design
2009Association for Educational Communications and TechnologyEducational Game and Simulation Design
2009International Journal of E-LearningInstructional Technology and Design
2009Journal of Education in Society and TechnologyInstructional Technology and Design
2009Journal of Educational Computing ResearchInstructional Technology and Design
2008Computers and EducationGames and Simulations
2008Association for Educational Communications and TechnologyEducational Game and Simulation Design
2008American Educational Research AssociationInstructional Technology and Design
2007American Educational Research AssociationEducational Game and Simulation Design
2007Association for Educational Communications and TechnologyInstructional Technology and Design
toggle toggle Affiliations
American Educational Research Association
Association for Educational Communications and Technology
International Society for Technology Education
Richland College Games and Simulations Advisory Board
National Educational Computing Conference Games and Simulations SIG
toggle toggle Teaching
CECS 5210 - Instructional Systems Design I
Web Link

CECS 5300 - Learning and Cognition
Web Link

CECS 5400 - Educational Telecommunications
Web Link

CECS 5610 - Analysis of Research in Instructional Technology
Web Link

CECS 6010 - Theories and Foundational Readings in Instructional and Educational Technology
Web Link

CECS 6400 - Educational Technology Systems Design and Management
Web Link

LTEC 1100
Web Link

toggle toggle Mentoring/Advising
Duration (YYYY - YYYY or Present)Student NameClassificationTypeProject/Thesis/Dissertation
2011-PresentMatt WinnDoctoralGraduate Mentoring/Advising 
2011-PresentHeather BarahonaDoctoralGraduate Mentoring/Advising 
2011-PresentHeida ReedDoctoralGraduate Mentoring/Advising 
2010-PresentJenny WakefieldDoctoralGraduate Mentoring/Advising 
2009-PresentTebring DalyDoctoralGraduate Mentoring/Advising 
2009-PresentShelly ZhuDoctoralGraduate Mentoring/Advising 
2009-PresentChristine WalzcykDoctoralGraduate Mentoring/Advising 
2009-PresentDebbie BlackwellDoctoralGraduate Mentoring/Advising 
2008-PresentAmy TrombleyDoctoralGraduate Mentoring/Advising 
2008-PresentAnjum NajmiDoctoralGraduate Mentoring/Advising 
2008-PresentNathan HallDoctoralGraduate Mentoring/Advising 
2009-2012Joy RoyalDoctoralGraduate Mentoring/AdvisingEvidence of 21st century skills in teaching and learning - A multi-case study of traditional and innovative Texas teacher perceptions.
2009-2012Jonathan GratchDoctoralGraduate Mentoring/AdvisingTeacher Perception of Project-Based Learning in a Technology-Infused Secondary School Culture: A Critical CinéEthnographic Study
2007-2012Masters Program AdvisingMastersGraduate Mentoring/Advising 
toggle toggle Committees
Duration (YYYY - YYYY or Present)CommitteePositionClassification
2009-PresentEnrollment Management CommitteeMemberCollege
2008-PresentLT Ad Hoc Curriculum CommitteeMemberDepartment
2008-PresentTechnology Steering CommitteeMemberUniversity
2007-PresentLearning Technologies Executive CommitteeMemberDepartment
2007-2008Follow-up and Assessment CommitteeMemberCollege
toggle toggle Memberships
Duration (YYYY - YYYY or Present)OrganizationPositionClassification
2006-PresentInternational Society for Information TechnologyMemberMember
2005-PresentAmerican Educational Research AssociationMemberMember
2004-PresentAssociation for Educational Communications and TechnologyMemberMember
toggle toggle Honors and Recognitions
YearTitleHonoring Organization
2009QEP Senior Faculty FellowUNT CDL
2008Best Poster SessionSociety for Information Technology in Education
2008QEP Senior Faculty FellowUNT CDL
2007QEP Senior Faculty FellowUNT CDL
toggle toggle Field Experience
Duration (YYYY - YYYY or Present)Company/OrganizationPosition
2004-2006Quest Atlantis/Indiana UniversityResearch Assistant
2001-2003Hightower High SchoolInstructional Technology Specialist
2000-2001First Colony Middle SchoolEnglish Teacher
1999-2000Hargarve High SchoolEngligh Teacher
1995-1999Olle Middle SchoolEnglish/Social Studies Teacher
toggle toggle Renowned Teachers
Dr. Sasha Barab
Dr. Barab is a heavily funded researcher who designed and conducts internationally respected research related to the Quest Atlantis project at Indiana University.

Related Links:

toggle toggle Biographical Sketch
Scott J. Warren, PhD
Scott Warren works as an Associate Professor of Learning Technologies at the University of North Texas. His current research examines the use of emerging online technologies such as immersive digital learning environments, educational games and simulations, and open source course management tools in complex systems in K-20 settings. Prior to working in higher education as a professor, researcher and designer, he taught both social studies and English for nearly a decade. He has also worked on the Quest Atlantis National Science Foundation project, creating Anytown world. His current work with The Door and Broken Window alternate reality courses is partly funded with grants from the University of North Texas. Further, he works with Created Realities on the development and research of the online literacy game Broken Window. He completed his Ph.D. in Instructional Systems Technology at Indiana University-Bloomington. For more information, visit http://www.scottjwarren.com or contact him at scott.warren@unt.edu.

Related Links:

© 2015 University of North Texas | P.O. Box 311277 Denton, Texas 76203-1277 | Phone: (940) 565-2000 | Contact Web Team
Important Disclaimer: The responsibility for the accuracy of the information contained on these pages lies with the authors and user providing such information.